Raunak Sinha Game Designer and 3D Artist
Raunak Sinha - Game Designer and 3D Artist
Available for Game Designer and 3D Artist role
Professional Portfolio

Raunak Sinha

Game Designer and 3D artist

Game Designer and 3D Artist specializing in GDD writing and Level Design. Experience leading small teams to complete 10+ game jam prototypes with a focus on level design and mechanics.

Expertise & Tools

Skills and software

A structured breakdown of core game design disciplines, collaborative production workflows, and software proficiencies from my resume.

Game Design

Core craft & systems

GDD Writing
Level Design
Combat Balancing
System Design
Narrative Design
Design & Documentation

Workflow & Soft Skills

Collaboration & production

Agile
Team Leadership & Management
Game Testing & QA
Rapid Game Jam Prototyping (10+ Jams)
Player Feedback & Data Iteration
Audio Integration & Direction

Software Proficiencies

Engines, 3D, Audio & Tools

Unity
Unreal Engine
Blender
Autodesk Maya
Gaea
Adobe Substance Painter
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Adobe Audition
FL Studio
Github
Canva
Microsoft Excel
Microsoft Powerpoint
Portfolio Showcase

Featured Projects

Core game design projects, playable releases, and level design prototypes showcasing GDD authoring, systems balancing, and team leadership.

Astro Tank Banner
Lead Game Designer & Level Designer 5v5 Sci-Fi PvP Shooter Aug - Dec 2025

Astro Tank

Authored the GDD for a 5v5 sci-fi PvP shooter; designed tank classes and combat mechanics. Created level designs and balanced core gameplay mechanics.

  • Authored comprehensive Game Design Document (GDD) specifying 5v5 tactical shooter rules, objectives, and combat flow.
  • Designed asymmetrical tank classes, specialized energy loadouts, and weapon balance curves.
  • Architected planetary arena level layouts with tactical sightline control, verticality, and strategic choke points.
Play Now
BEWARE THE UNKNOWN Banner
Lead Game Designer & Level Designer 3D Web Horror Apr 2026

BEWARE THE UNKNOWN

Designed the GDD and level for a web-based 3D horror game. Modeled and integrated optimized 3D environment assets; designed ambient audio and UI sound effects to enhance player tension.

  • Designed comprehensive GDD and pacing-driven spatial progression to maximize psychological horror tension.
  • Modeled, textured, and integrated optimized low-draw-call 3D environmental assets for smooth web performance.
  • Engineered dynamic spatial audio cues, ambient room tones, and atmospheric sound triggers.
Play Now
Velocity Drive Banner
Lead Game Designer & 3D Artist Unity 3D • 7-Person Team Apr 2026 - Ongoing

Velocity Drive

Designed the GDD and leading a 7-person team to produce a complete asset pipeline (vehicles, tracks, UI) from scratch within Unity. Created and implemented 3D Assets for environment along with cars.

  • Directing a 7-person multidisciplinary team through agile production milestones and Unity pipeline integration.
  • Engineered custom vehicle handling physics, acceleration curves, and drift mechanics.
  • Modeled, textured, and integrated optimized 3D environment tracks, modular vehicle chassis, and UI dashboards.
Leapbound Banner
Lead Game & Level Designer 3D Platformer • Game Jam

Leapbound

I worked as the Lead Game & Level Designer for this 3-day game jam. Leapbound is a troll, challenging 3D platformer with 3 levels, built on the Zimension web engine.

  • Architected 3 distinct precision platforming stages with deceptive obstacles and comedic troll traps.
  • Tuned jump physics, gravity weights, and player velocity parameters for strict mechanical difficulty.
  • Built and deployed fully playable web prototype within rapid 72-hour game jam timeframe.
Play Prototype
Grave Minute Banner
Lead Game Designer & 3D/UI Artist Survival Action • 3D Art

Grave Minute

As the Lead Game Designer, I defined the core gameplay, aesthetic, and feel. I was also responsible for developing the user interface and creating 3D art for the game.

  • Formulated high-tension survival combat loop, enemy wave pacing, and resource economy.
  • Created intuitive in-game HUD and UI elements for immediate player feedback under time pressure.
  • Modeled, textured, and styled 3D environmental assets and atmospheric visual components.
Play on Itch.io
Bubble Fair Banner
Lead Game & Audio Designer Global Game Jam 2025 • Local Co-Op

Bubble Fair

I worked on this project as Lead Game Designer and Audio Designer. I developed this game with the concept in mind for casual players to enjoy together, featuring multiple mini-games on a single shared laptop keyboard.

  • Conceived and structured accessible 2-player local co-op architecture utilizing a single laptop keyboard.
  • Designed varied mini-game rule sets, party interaction systems, and casual scoring loops.
  • Composed vibrant, cheerful soundscape and feedback chimes for multiplayer celebratory moments.
Totem Tumble Banner
Lead Game & Audio Designer Arcade PvP Racing

Totem Tumble

I worked as Lead Game Designer and Audio Designer for Totem Tumble, an element-based race to the end arcade game focusing on competitive PvP and racing dynamics.

  • Designed competitive PvP racing mechanics and element-swapping systems.
  • Produced custom sound effects and dynamic audio design to amplify arcade tension.
  • Tuned course hazard pacing and player interaction balance for high replayability.
Get In Touch

Let's Build Something Great

I'm always open to discussing new game design projects, creative ideas, or opportunities to be part of an ambitious game studio. Feel free to reach out.